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6 Studies of 3D perception have suggested that this perception may be systemically distorted.
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One of the important visual functions is to assess the 3-dimensional shape of objects in response to first encountering that object. 5 There are currently approximately 200 StarCraft I pro gamers on 8 StarCraft I teams and approximately 100 StarCraft II pro gamers on 9 StarCraft II teams in Korea. To become a pro gamer, candidates must complete a two-step competition: they must win a competition including 300 volunteers and a competition involving 8 to 10 semi-pro gamers. They maintain a regular lifestyle and are dedicated to their profession despite challenging competition. 4 Like other professional sports players, pro gamers have contracts or an annual salary and belong to teams. These players are not more impulsive or depressed compared with general users.
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In South Korea, professional gamers (pro gamers) are players who are characterized by extensive online game playing, but who do not meet the criteria for game addiction. Second, StarCraft II is somewhat easier for players to control due to improvements in the interface over StarCraft I. 2, 3 First, StarCraft II is a 3-dimensional game, while StarCraft I is a 2-dimensional game. However, there are 2 main differences between StarCraft I and StarCraft II. 1 StarCraft I and StarCraft II share basic formats of game play while using the same characters.
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Three different races, the Zerg, the Protoss, and the Terrans, perform differently using various tactics with the purpose of allowing a player to defeat their opponent. StartCraft II: Wings of Liberty was released in 2010. More than 11 million copies of StarCraft I have been sold worldwide since 1998. StarCraft is one of the bestselling real-time strategy online games.
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